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The problem with Frigates is that, past early midgame, they simply don't punch hard enough or take hits well enough to stay relevant.
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Anyone has an idea on how to make small ships more useful? Havoc Ensign Posts: I tried an run with frigates only in my opinion the only problem is cr speed is ok with so and engine boost it would be nice to refresh cr in combat on a capital mothership like fighters to carriers I made also suggestion for that in suggestions. That way, they are they flank capitals quickly and become useful even late game as distraction since they can dodge better. In general, small ships are supposed to be harrassers and cheap cannon fodder. There are some few exceptions that can fill a specific niche role, and that's it. Author Topic: How do we make small ships useful? Read times Warnoise Ensign Posts: In the current state of game, anything below frigate is a waste of money and resources. I honestly don't hate it, actually it's pretty good for having frigate burn.Starsector 0. Grievous69 Admiral Posts: Burvjradzite Ensign Posts: Quote from: Grievous69 on June 17,AM. Yeah, it's slow, it's paper, has bad weapon arcs for its ballistics, and the AI can't pilot it at all - but that's some great combat efficiency for something without fighters. Recall with 6 bombers is absolutely broken, only ridiculous fighter swarms stops it, as there's nothing vanilla with enough PD to counter it Unless you face a radiant which has rolled 5 paladins and is using the buddy system.įor a less objective take on ships, I also feel like everyone severely undervalues how many sabots a gryphon can bring to the party. Ishman Commander Posts: You know it's the second best ship in the game, objectively. I'll keep a couple small SO ships for pursuits and derelicts but, other than that, between the fleet cap, officer limit, and ppt, I just can't find a use for them. I usually retire almost all of my frigates and destroyers by this point and fill out the fleet with mostly cruisers. I like to have 2 capitals at this point for general bounty hunting, but I will add more capitals for particularly tough fights or remnant farming. My player ship preference tends towards more firepower. I target havinge cruiser sized carriers and combat cruisers, but I sometimes will add extra cruisers if I am very combat focused. Usually the fleet cap becomes and issue in this stage of the game. Once I feel like have enough destroyers, I move on to mid game mid game: I consider mid-game when I start going for burn 8 ships and fill out my fleet with cruisers. My player ship preference is SO tempest or SO hammerhead early.
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Even with this system, there are some ships that have their value change over the course of the campaign.Ī rough idea for my ship rankings in each class would be something like this anything not listed is in the bad category or I forgot it because I don't feel like typing them all out : Spoiler. I usually just mentally rank ships against other ships of the same class, and then decide how many ships of a certain class I want.
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I don't find tier lists like this all that useful because ships value changes drastically over the course of the campaign. Images would bloat the size of doc which per se isn't that bad, I just don't want to redesign it because it's work and I'm lazy.Starsector 0.įractal Softworks Forum. SCC Admiral Posts: In codex you can find all pictures for ships, as well as accurate stats of ships.
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StarGibbon Captain Posts: If you were able to add pics of the ships it would be perfect imo. In addition to that, certain core systems have parts randomly generated, and random planets can have ruins that you can search for valuables. Locations of planets with ruins in the sector core: - Maxios, in Magec system.
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Some useful stuff, might as well put it here: Locations of safe free storages: - Abandoned Terraforming Station in orbit of Asharu, Corvus system. Note: you can reply to this thread anytime if you feel guides are inadequate or want to comment, even if last reply was quite some time ago. Mine and partly mine, partly community made, respectively, ship and weapon quick beginner guides! If you don't know what weapons to put, what ship to look for or which ships beware? These guides will help! Feel free to point any mistakes and whatnot. Author Topic: Quick ship, weapon and fighter guides [0.
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